Frostgrave – Zombie and Game

Frostgrave – Zombie and Game

Here’s my Necromancer’s Zombie. He keeps getting summoned every game, so I needed a dedicated mini for him and dug out an old GW Zombie to put together.

I twas trying to name (and re-name) him, but my Zombies die or get re-summoned so often, that it was a chore coming up with new names all the time.

I had fun painting him though, following some tips from a GW vid. I think I would go a bit greener next time or choose some different colors. This also might be the first non-Blood Bowl Zombie I’ve ever painted!

These old GW Zombies are a little goofy looking, but I still kind of like them. The old models were much easier to customize and mix/match parts which is pretty fun.

The End! (that joke never gets old, I’m sure)

The Game

I didn’t get many pictures this time around, but here’s the rundown.

I setup the board for us again. Since I knew the scenario called for Wraiths (see last week’s post), I put down some tombstones in the center to make something like a small graveyard. Added the usual ruined building pieces and a few snowy trees I had picked up and based. The scenario was a Wraith guarding the central treasure, but additional Wraiths might pop up when other treasures are picked up. You also have to make a Will save when you have a treasure or start moving back towards the center. Like a ghostly summoning. That proved a bit tricky for us.

My warband getting ready to do some risky treasure hunting.

So last time around, my Son had stomped my team. We were missing some spell power from our Apprentice dying and also meant we couldn’t do anything during the ‘Apprentice phase’ during the turn order.

Combine that with the Wraiths seeming to want to only attack me, and I didn’t fare that well. My son got the central treasure plus 2 more, and I managed to get out with 2 treasures. Unfortunately that wasn’t enough to buy back another Apprentice, so next game won’t be ideal either.

One of the damned dirty Wraiths.

The one dumb mistake I made, was summoning a zombie at the start. You can only control one creature at a time, and I had thought about using Control Undead to net me a Wraith. Well, I figured I’d just get rid of the Zombie by sending him to fight a Wraith and then I could cast Control Undead. Nope, it took me 2 turns to get the Wraith/Zombie to start fighting, and then my Zombie refused to die (again).

Oh well, it was still fun and an interesting encounter. Combined with having the right monster minis for once, made it pretty nice all and all.

Next Up: Blood Bowl for reals!

20 thoughts on “Frostgrave – Zombie and Game

    1. Thanks JNV! It was a fun game, the scenario was pretty good, even though it was tough. I think neither of us was crazy about our treasure carriers suddenly turning around to move the treasure in the opposite direction.

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  1. Man, that is one OLD Games Workshop sculpt! It must be from the 80s, right?

    Your game looked fun, and I love the board you created.

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    1. I’m not sure of the year of the sculpt. I think I got some Zombies off of EBay about 10 years ago, so I could make a Necromantic team. The rest have sat it in a box, occasionally using some of their bits. 🙂

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  2. Great work on the Zombie, if you still want to add a green tone, you could add a green glaze, won’t make it totally green just add hints of it, do a 50/50 mix of glaze and medium.
    Game looks great, with cool set up and models, shame the possessing of the wraith didn’t work out.
    You could always just use the name deadone, as a generic name for a zombie

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  3. You know I hate those old zombies with a passion, and I’ve got a reputation to maintain so I can show no mercy but… if you promise not to spread it around… I like what you did with that one, he’s got real character to him. Don’t tell anyone I said that though! 😉

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      1. Well… in all seriousness hate is a strong word. I’ve been known to give them a slagging though, although they can look cool (as your one here demonstrates – and no, I’m not just saying that!). I think it comes down to the fact that when I rediscovered the hobby many, many moons ago, these were being pointed out as the oldest and often worst of GW’s kits. Everyone confidently expected that it would be replaced soon. They looked out of place (too big, out of scale and awkward) even back then and as the quality of sculpts has improved so much since then that they looked more and more naff. More than a decade and a half later and they’ve finally got around to it.

        In some ways the zombies ended up as a scapegoat, a shorthand for all the other times GW failed to maintain their catalogue of concepts over the years (space marines that were disproportionately short compared to humans; the sisters of battle range (and the dark eldar before that) left on the scrap heap despite consistent calls from the fans to bring them back; the craftworld eldar who still have some of the most iconic models GW produce with the aspect warriors, but which haven’t seen these refreshed in god knows how long; the absolute state of the Skaven range; the scrapping of Necromunda, Blood Bowl and more recently Cursed City, and so on).

        Plus, as a convertor, zombies are a great “go to” for all kinds of down and out humans (undead and otherwise) but the old zombies were much too big to be much use. Oddly it’s only in the last couple of years that I’ve rediscovered them on that front, by being so big and out of scale compared to GW humans they were a nice match for Plague Marines, I’m actually kicking myself that I didn’t lay in more of a stock of bits before they were shuffled off to pastures new. 😀

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        1. Interesting but if history there. Mostly it sounds like the decision to change scale or not be consistent with them in the first place, is what has been one of the biggest issues. Well, not to them necessarily, because the fans just have to buy more minis.

          I ran into the scale issues prior to 2016 Blood Bowl. I guess it’s much worse if you have a large army and your opponent scoffs at your ‘Dwarves’. “They aren’t Dwarves, these are battle hardened Space Marines!!! The toughest of the tough!”.

          I’m not even sure when scale started to come into play. I know we played RPGs with all sorts of minis, and some were much smaller/bigger than others. Ral Partha made some of the coolest minis, but scale was sometimes all over the place. Add 32mm heroic scale vs 25/28mm minis, and yea things start to look massively different. But we didn’t use GW minis until we discovered Heroquest.

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          1. I think you’ve hit on a very good point there, the scale of models and the scale of the collection is intrinsically linked. In a small skirmish scale game or a roll playing game, a single model that’s a bit bigger or smaller than the rest is really neither here nor there. After all I’m a fair bit taller than a lot of my mates and no-one has ever told me I can’t hang out with them because I’m out of scale with the rest of the group and ruining the sense of verisimilitude. A lone “big” zombie in a skirmish game just looks like a big bloke who’s been brought back to life as a zombie. Whereas as squad of “big” zombies in a mass battle game like WHFB posses questions – why are they so much taller and bulkier than all the other humans? For me those questions then push me out of my sense of immersion in the game.

            Then there’s the work involved. If your space marines being out of scale really bothers you then you can convert one to be bigger, tougher and more representative of the art and lore. Since the arrival of the Primaris this has become wonderfully easy to do, but even in the old days it was well within the abilities of most hobbiests. In fact it could be a real labour of love, a chance to create a character that you really connect with. Making a whole army of them though – that was a different matter (again not so much the case now there are Primaris). You did hear of people doing it but they were titans, not mere mortals like me. 🙂

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            1. Yes, I agree with the question of immersion. I remember, perhaps the first time that scale first bothered me. We were playing an rpg and one of the minis was probably close to to 25 to small 28mm. The other was a very disproportionate 28mm mini that was the height of most 32mm minis. The two were supposed to be some sort of burly fighters, but the smaller one looked like a Hobbit in comparison. It just looked plain wrong, and it was very difficult to just ignore it. I’m just glad the smaller mini wasn’t my character, otherwise I would have had to endure jokes all night “Do you want a piggy back ride?!”. 😜

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