Fantasy – Oozes pt. 2

Fantasy – Oozes pt. 2

Part 2 of our “How would you paint this?!” this post. Last time around I asked you all how you would go about trying to replicate a paint job on some simple looking Otherworld minis. Now I get to share with you, my actual painted minis.

Now, a quick disclaimer, these aren’t the coolest minis, unless you’re an old school D&D nerd, like myself. But there was some interesting process work here and I’m pretty eager to hear what people might have to say…..

Here’s what I was able to come up with, and as much mental notes as I can remember. Feel free to also let me know how close I got to the originals.

(My mini on the left, Otherworld on the right)

The Yellow Mould mini was the first one I tackled. It took me a stupidly long time. Seriously. I found a yellow that was close, started with that, applied a wash, dry brushed, and it was off. Tried glazing over the top with different colors. Still off. It seemed like a battle of ‘too light, too dark, wrong tone, over and over again’. I must have repainted the damned thing three different times before I got it to where it was. I’m not sure what the final result was, but most likely, Zamesi Desert, washed very lightly with Seraphim Sepia, and dry brushed with a lighter yellow. Afterwards I thought I could have saved myself a lot of hassle by just going over it with a Contrast paint. Iyanden Yellow probably would have put too much orange tones in there. But maybe some thinned Nazdreg Yellow, then dry-brushed with another light yellow.

So yea, Contrast paints to save the day, right? Maybe not…

(My mini on the left, Otherworld on the right)

I figured on this one, start tackling the translucent edge by applying a thin black, then getting darker as I move away from the edge. Contrast Paints, of course. So I started out with Black Templar, the blackest of Contrast Paints, and some Basilicanum Grey on the edge. Blending where the two meet. Plus thinning with Contrast Medium. Unfortunately, the two don’t pair well. Basilicanum is a brownish-grey and Black Templar is a bluish-black, maybe some green tones in there. Sadly, I struck out with the goto-easy method. Back to the drawing board, and I went with Basilicanum, and darkening it. Most likely with shades of Nuln Oil over the top. Or maybe mixed in with the Basilicanum. A few coats of Pledge Floor Gloss to shine it up and protect it from wear and tear.

(My mini on the left, Otherworld on the right)

And our last one. So, I maybe cheated a little here. I wasn’t crazy about the bright green they used. It looked too fake to me, and I wanted something more along the lines of a putrid slimy green. I went back to the color I had used on the Orc team Goblins: Elyssian Green. Most likely followed up with glazes of Straken Green to get that darker interior bubble effect. Some edge highlights with Ogryn Camo. A wash of Athonian Camoshade. Then to gloss it up, several coats of Pledge Floor Gloss.

The slimy lot of them!

I also wanted to recreate the dungeon tiles they put them on, but never heard back from them on what they used. I ended up hand painting the stones on these, as I mentioned in a previous post.

How’d I do?

Would love to hear it from you all. The family doesn’t seem to get the nuances of painting as much as you all. Here’s my thoughts as well.

I think I got very close on this one. Depending on the lighting source, it can look pretty similar to the Otherworld pic. It has a nice range of yellow and brown shades. Theirs might be a bit more yellow than mine, but I gave it my best.

Again, it looks fairly close. Lighting certainly plays a part. Mine is a bit more gray in the middle, so I would have liked to get a little darker there. My edges didn’t turn out quite as nicely as theirs, and it’s an effect I wish I would of captured a bit better. It was a bit hard, with all those bumps/ridges to get the paint to go exactly where I wanted. For D&D players, they will likely recognize it though. So ‘close enough’.

Again, this one I didn’t conform to the picture. My brother said the Otherworld Miniatures one looks better. Probably because it’s more dynamic in color range. But my mental image of “Green Slime” goes back to this comic strip, which wasn’t so vibrant or glossy:

On that aspect, I was more true to my mental picture. I did want to capture the same bubble effect though, and in that aspect, I fell flat. Probably because they have a lot more contrast in the middle darker color and the outer edge. I think I tried that, and then tamped it down because it wasn’t looking right. It will probably read as “Green Slime” to most D&D players, but as far as imitating the techniques on the Otherworld mini, not too close.

Hope you enjoyed this one and are having a good time Hobbying away!

Up Next: Why, another Slime, of course!

11 thoughts on “Fantasy – Oozes pt. 2

  1. A serviceable coven of oozes. As a DM I generally use oozes and such sparingly, throwing them in when and where they might make sense, a bit of variety or if I want to give certain spellcasters a chance to shine in an encounter that can’t be handled easily with weapons. I’ve also used oozes to toughen up monsters like kobolds, who create pits of slimes or traps that dump containers of ooze on people who stumble into the trip line, as well as giving the thief finders something consequential to maybe contribute.

    All this talk of oozes reminds me of an adventure I ran featuring Juiblex many years ago. It was an evil campaign we did as an experiment, which I and about half the players were getting tired of (the other half loved it), so I figured that if the players couldn’t cooperate then Juiblex would over run the realm and everyone and everything would die in oceans of slime, which is what happened. The funny thing about it all (for me) was the players kind of metagamed the whole thing, thinking I would never “kill the campaign” even if they failed or decided to ignore the whole thing and go back to oppressing each other and the subjects of their kingdoms. So I do have a soft spot for oozes if for no other reason than they got me out of running that horrid campaign. 🙂

    Liked by 3 people

    1. Lol, that’s one way to end a game!

      Yea, I’ve been fascinated with the creatures, but at the same time they feel like the ‘Evil DM Trap’. Which reminds me of a lame story that I should have shared!

      Way back in my early DM years, I had read/heard of these ‘killer DM traps’ and thought it was cool, so I must make my own! I probably spent a good hour combing through the Monster Manual and writing down notes.

      It was one room, with I think some invisible Shriekers outside, because, y’know Wandering Monsters. Once the players got inside the large room, they see a chest at the far end. The floor has pressure plates which awaken the hibernating oozes in the ceiling. They begin to eat their way through the ceiling to drop down into the room where the players are….and not just one Ooze, every one in the book! The chest at the end, turns out to be a Mimic.

      I don’t know why I didn’t throw a Mind Flayer and 20 dragons in there too?!

      I took my brother through that, and naturally his player(S) died, then he got mad. And I couldn’t understand why he didn’t think it was so cool!

      Oh, youth.

      Liked by 1 person

  2. Great work on all, and at the end of the day as long as your happy with them, and they serve they’re purpose, that’s all that matters

    Liked by 1 person

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