While visiting my brother, he rounded up all his old painted minis and let me borrow the box of them to share on the blog.
“Excuse me mister, do you have a license to be tall?!”
Ral Partha. 1985-ish.
The big guy in the middle, is part of the Shadowrun Assassins pack 20-550:
I couldn’t find an official date for him, but he did appear in a 1997 catalog.
The other minis, I think had a 1985 stamp on them. I wasn’t able to track down any info on those.
We mainly used these minis during a SciFi RPG campaign that my brother ran. Originally using the rules and some of the campaign material from Alternity. It was a pretty fun campaign. We were military personnel that got abducted by aliens and taken away into the ‘Alternity’ universe. If memory serves, we escaped our abductors. This being a brand new system, we were learning everything right along with our characters. There’s a gun, but it fires some sort of beam. There’s a weird looking guy, but we have no idea if its friendly or not, or what it can do. Everything was new and it was up to us figure things out the hard way.
No real big tangent this time, but the big guy in the middle is a perfect example of what I was talking about with scale being distracting. The guy is about a full head taller than the others.
Interesting enough, while searching through some of the Ral Partha catalogs, there was a small article about scale. They were talking about how some of their minis were purposefully a bit larger than others. The premise was that these were ‘heroes’ and should stand out a bit more. That probably works fairly well in a wargame, where you might want to easily identify a hero mini on a table filled with armies. In RPGs, with maybe a handful of minis in a scene it looks a bit weirder. My two cents.